Learning Games: The Transportation Planning Game

by Martin C. Niziek, Asst. Prof. of Civ. Engrg.; Univ. of Arizona, Tucson, AZ,
Frederick J. Wegmann, (A.M.ASCE), Prof. of Civ. Engrg.; Univ. of Tennessee, Knoxville, TN,

Serial Information: Transportation Engineering Journal of ASCE, 1974, Vol. 100, Issue 1, Pg. 41-56

Document Type: Journal Paper


This paper reports on the application of learning games to transportation planning as a means of incorporating the human element into an environment characterized by a variety of possible inputs and outcomes. The creation and preliminary testing of a game framework for presentation of the transportation planning process and its use as a problem media for skills development are considered. The objective of the game is to aid undergraduate students in visualizing the overall transportation planning process and to become familiar with selected aspects of the process. Second, the game provides a realistic framework for the instructor to present more detailed problems which allow the student to better appreciate the open-ended nature of transportation planning decisions while assimilating course content.

Subject Headings: Game theory | Students | Human factors | Undergraduate study | Engineering education

Services: Buy this book/Buy this article


Return to search