3D Template of Human Figure for CG Animation in Design

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by Hiroyuki Ota, OBAYASHI Corp, Tokyo, Japan,

Document Type: Proceeding Paper

Part of: Computing in Civil and Building Engineering:

Abstract: It has become commonplace to use computer graphics (CG) animation in architectural and landscape design. Historically, CG animation has been employed primarily as one of many presentation media used during the final phases of the design process. The purpose of this paper is to demonstrate the feasibility of using three-dimensional (3-D) templates of human figures in CG animations of architectural and landscape designs. Initially, I will discuss the role of templates as a drawing tool, and existing presentation methods of human figures. Secondly, I will describe some criteria necessary to represent human figures in CG animation. Lastly, I will introduce 3-D templates of a human figures which address many of these requirements. This paper will describe a 'walking' black silhouette, which has the property that it can be observed from all directions, even though that silhouette was created using relatively little data.

Subject Headings: Imaging techniques | Human factors | Graphic methods | Computer software | Landscaping | Building design | Feasibility studies |

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